
If the sound is on, the tone will increase in volume as the screen centers on the Mysterious Stranger. If the sound is turned off but vibrations are left on, a double vibration will indicate his arrival and a single vibration will indicate his departure. The vanishing jingle plays when he leaves. Occasionally the Fallout shelter version of the Mysterious Stranger jingle will play to signify that the Mysterious Stranger has appeared somewhere in the vault, clicking on him within the short amount of time he is visible for results in a random amount of caps being given, sometimes a very large amount (possibly up to 5286). Recipes may also need to be found to make certain items and better equipment requires rarer junk. Each item will require different pieces of junk of varying rarity. Some weapons and outfits can only be obtained via crafting. By paying caps and junk, one can assemble items in the workshop. Junks and recipes can be collected from the wasteland or from lunchboxes, which can be used for crafting weapons via a weapon workshop and outfit workshop. Players could also obtain Common, Rare and/or Legendary dwellers through lunchboxes. Though the in-game description states that "Each lunchbox is guaranteed to either have a dweller or a rare item and a guaranteed junk," +500 caps are also categorized as a rare item. Each lunchbox allows the player to attain five cards, each card then allows players to attain either dwellers, weapons, outfits or resources. Lunchboxes are awarded upon completion of certain game objectives and are also available for purchase via micropayments. Also, a dweller will automatically return to the vault if they have collected 100 items. One can equip the dweller with stimpaks and RadAway from one's stock at the start of exploration. After returning, one can collect all the things discovered by the dweller in the wasteland. One can direct a dweller through the building to fight, explore and collect items to bring back to the vault.
FALLOUT SHELTER FILES STORED UPDATE
Dwellers will come across locations from Fallout 4 seen in the explorer's update logs. One can send up to 25 dwellers to explore the wasteland to obtain extra armor, weapons, and caps. Putting two dwellers with the same surname in the living rooms or any of its upgrades will trigger a conversation between the characters citing "Nothing like hanging out at home with my family." Automated surnames of children are of their parent of the opposite gender, female offspring will follow the last name of the father, male offspring will follow the last name of the mother. Many of the dwellers, weapons, outfits, and pets are featured from other Fallout games, most noticeably Fallout 3 and Fallout 4. Vault dwellers can also be acquired with additional levels, attributes, outfits and weapons if acquired through lunchboxes or exploring the wasteland. SPECIAL attributes can also be boosted with SPECIAL rooms such as classrooms or armories. attributes and are most commonly set between 1 and 3. All dwellers have their own individual S.P.E.C.I.A.L. Whenever a dweller levels up a number of caps are gained equal to their new level. Basic dwellers start at Level 1 and can be upgraded up to Level 50 through working, preventing hazards and scavenging. To increase the vault dweller population, one can wait for them to show up at random, mate two dwellers, get them from lunchboxes, or produce a radio studio.Įach dweller will spawn with only a vault jumpsuit and their fists for a weapon. Vault dwellers are an essential part of the game and are required for: operating production rooms, reproducing, protecting the vault from raider and deathclaw attacks and scavenging the wasteland.
